// TOWN SPECIAL ENCOUNTERS
//    Town 144: Gorst

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2880,"Anzovin");

	set_boss_level(14404,1);

	set_name(14420,"Bonecaller Demon");
	change_max_health(14420,100);
	set_boss_level(14420,1);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14404,"We will rise!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14404,"We will rule the world!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14404,"Watch your step.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14404,"Mind your head.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14404,"The dead shall rise!");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

